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How To Create A Program For Windows

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Calculator programs are implemented everywhere these days, from our cars to our smartphones, and in virtually every job. Equally the world becomes more and more digital, the need for new programs volition e'er go along increasing. If you have the next large idea, why not go far yourself? See Stride 1 below to find out how to get started learning a language, developing your idea into a testable product, and then iterating on it until it's ready for release.

  1. 1

    Brainstorm ideas . A expert plan will perform a task that makes life easier for the user. Look at the software that is currently bachelor for the task you want to perform, and see if there are means that the procedure could be easier or smoother. A successful program is 1 that users will detect a lot of utility in.

    • Examine your daily tasks on your computer. Is there some way that you could automate a portion of those tasks with a programme?
    • Write downwards every idea. Fifty-fifty if it seems light-headed or outlandish at the time, information technology could change into something useful or even brilliant.
  2. 2

    Examine other programs. What do they practice? How could they do information technology improve? What are they missing? Answering these questions tin help you come with ideas for your own take on it.

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  3. three

    Write a pattern document. This document volition outline the features and what you lot intend to achieve with the project. Referring to the blueprint document during the evolution procedure will help keep your projection on rails and focused. See this guide for details on writing the certificate. Writing the design document will as well aid you determine which programming language volition work all-time for your project.

  4. iv

    Start simple. When you are merely getting started with figurer programming, it will behoove you to start small and grow over time. You volition learn a lot more if you set tangible goals that you can reach with a basic plan. For instance,

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  1. 1

    Download a expert text editor. Nigh all programs are written in text editors and then compiled to run on computers. While y'all can utilize programs similar Notepad or TextEdit, information technology is highly recommended that yous download a syntax-highlighting editor such as Notepad++ JEdit, or Sublime Text. This will make your code much easier to visually parse.

    • Some languages such as Visual Bones include an editor and compiler in 1 package.
  2. 2

    Learn a programming language. [1] All programs are created through coding. If y'all want to create your ain programs, you will need to be familiar with at least one programming language. The languages you will need to learn volition vary depending on the type of program you lot want to create. Some of the more useful and of import ones include:

    • C - C is a low-level language that interacts very closely with the figurer'south hardware. It is one of the older programming languages that withal sees widespread use.
    • C++ - The biggest drawback of C is that it is not object-oriented. This is where C++ comes in. C++ is currently the most popular programming linguistic communication in the globe. Programs such as Chrome, Firefox, Photoshop, and many others are all built with C++. It is also a very popular language for creating video games.
    • Java - Java is an development of the C++ language, and is extremely portable. Most computers, regardless of operating system, tin can run a Java Virtual Machine, allowing the program to be used nearly universally. Information technology is widely used in video games and business software, and is often recommended as an essential language.
    • C# - C# is a Windows-based language and is one of the main languages used when creating Windows programs. Information technology is closely related to Java and C++, and should be easy to learn if you're already familiar with Java. If you desire to make a Windows or Windows Phone program, you lot'll desire to accept a look at this linguistic communication.
    • Objective-C - This is some other cousin of the C language that is specifically designed for Apple systems. If you want to make iPhone or iPad apps, this is the language for you.
  3. 3

    Download the compiler or interpreter. For any high-level language such as C++, Java, and many others, you lot will need a compiler to convert your code into a format that the computer can use. At that place are a diversity of compilers to choose from depending on the language you are using.[two]

    • Some languages are interpreted languages, which means they don't need a compiler. Instead, they just need the language interpreter installed on the computer, and the programs can run instantly. Some examples of interpreted languages include Perl and Python.
  4. 4

    Learn bones programming concepts. No matter which language you choice, you'll probable demand to understand some basic common concepts. Knowing how to handle the syntax of the linguistic communication will allow you to create much more than powerful programs. Mutual concepts include:

    • Declaring variables - Variables are the way your data is temporarily stored in your plan. This information can and so be stored, modified, manipulated, and called upon later in the programme.
    • Using conditional statements (if, else, when, etc.) - These are one of the basic functions of programs, and dictate how the logic works. Provisional statements circumduct around "true" and "simulated" statements.
    • Using loops (for, goto, do, etc.) - Loops allow you to repeat processes over and over until a command is given to end.
    • Using escape sequences - These commands perform functions such as create new lines, indents, quotes, and more.
    • Commenting on code - Comments are essential for remembering what your code does, helping other programmers sympathize your lawmaking, and for temporarily disabling parts of code.
    • Sympathize regular expressions.
  5. v

    Detect some books on the language of your choice. [iii] There are books for every language and for every level of expertise. You can discover programming books at your local bookstore or any online retailer. A book tin can be an invaluable tool as you tin keep it shut at paw while yous're working.

    • Beyond books, the internet is an countless treasure-trove of guides and tutorials. Search for guides on the language of your choice on sites such every bit Codecademy, Code.org, Bento, Udacity, Udemy, Khan Academy, W3Schools, and many more than.
  6. 6

    Take some classes. Anyone can teach themselves to make a program if they put their heed to it, merely sometimes having a teacher and a classroom environment can be actually beneficial. I-on-one time with an skillful can greatly subtract the time it takes you to grasp programming fundamentals and concepts. Classes are likewise a good place to larn advanced math and logic that will be required for more complex programs.

    • Classes cost money, and so brand sure that you are signing upward for classes that will help you lot larn what you lot want to know.
  7. 7

    Ask questions. The cyberspace is a fantastic manner to connect with other developers. If you find yourself stumped on one of your projects, ask for help on sites such as StackOverflow. Make sure that y'all ask in an intelligent manner and can bear witness that you have already tried several possible solutions.

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  1. 1

    Start writing a basic program with your cadre functionality. This will be the prototype that shows off the functionality that you lot're aiming to achieve. A prototype is a quick program, and should be iterated on until you find a design that works. For example, if yous are creating a agenda program, your prototype would be a basic calendar (with right dates!) and a manner to add events to it.

    • As yous create your prototype, use a acme-downward arroyo. Leave out as much detail as you mayhap can at first. And so, slowly add finer and finer details. This will speed up the prototyping procedure and will also keep your code from getting too complex and unmanageable. If your lawmaking gets too hard to follow, you could finish up having to start all over from the beginning.
    • Your prototype will modify oftentimes during the development cycle as you come up upwardly with new means to tackle problems or remember of an thought later on that yous desire to incorporate.
    • If you're making a game, your prototype should be fun! If the prototype isn't fun, so chances are the full game won't exist fun either.
    • If your desired mechanics just aren't working in the epitome, so it may be time to go back to the drawing lath.
  2. 2

    Assemble a team. If y'all are developing your program on your own, you can use a prototype to assist build a squad. A team will help you track down bugs faster, iterate features, and blueprint the visual aspects of the program.

    • A squad is definitely non necessary for small projects, but will cut down evolution time significantly.
    • Running a team is a complex and difficult process, and requires skillful direction skills along with a good structure for the squad. See this guide for more details on leading a group.
  3. iii

    Start over from scratch if necessary. In one case you're familiar with your language, y'all may exist able to get prototypes upwards and running in just a few days. Because of their quick nature, don't be afraid to flake your idea and start over from a different bending if you're not happy with how information technology's turning out. It'due south much easier to make major changes at this stage than it is subsequently when the features kickoff falling into place.

  4. iv

    Comment on everything. Apply the comment syntax in your programming linguistic communication to go out notes on all but the well-nigh basic lines of code. This will aid yous recall what you were doing if you take to put the project down for awhile, and will assist other developers understand your code. This is especially essential if you are working as part of a programming squad.

    • You can apply comments to temporarily disable parts of your code during testing. Simply enclose the code yous desire to disable in comment syntax and it won't be compiled. You can then delete the comment syntax and the code volition be restored.
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  1. 1

    Gather a testing team. In the alpha stage, the testing team can and should exist small. A pocket-sized group will help you get focused feedback and gives you lot the ability to interface with testers 1 on one. Every time yous brand updates to the prototype, new builds are sent out to the alpha testers. The testers so try all of the included features and too try to break the program, documenting their results.

    • If you are developing a commercial product, you lot will want to brand sure that all of your testers sign a Non-Disclosure Understanding (NDA). This volition prevent them from telling others about your plan, and prevent leaks to printing and other users.
    • Take some time to come up with a solid testing plan. Make certain that your testers have a manner to hands written report bugs in the plan, as well as easily admission new versions of the alpha. GitHub and other code repositories are a great way to easily manage this aspect.
  2. 2

    Test your prototype over and over. Bugs are the bane of every programmer. Errors in lawmaking and unexpected usage can crusade all kinds of issues in a finished product. Equally yous go along to work on your prototype, test it as much as possible. Exercise everything you can to interruption it, and so try to keep it from breaking in the future.

    • Try inputting odd dates if your program deals with dates. Really old dates or far hereafter dates may cause odd reactions with the program.
    • Input the wrong kind of variables. For example, if yous accept a form that asks for the user'southward age, enter in a word instead and see what happens to the program.
    • If your programme has a graphical interface, click on everything. What happens when you go back to a previous screen, or click buttons in the incorrect order?
  3. 3

    Address bugs in guild of priority. When revising the plan in the alpha, yous volition exist spending a lot of time fixing features that practise not work correctly. When organizing your bug reports from your alpha testers, they will need to be sorted based on two metrics: Severity and Priority.

    • The Severity of a bug is a measure of how much damage the problems causes. Bugs that crash the program, decadent data, go along the program from running are referred to as Blockers. Features that don't piece of work or render incorrect results are labeled Disquisitional, while difficult to use or bad-looking features are labeled Major. There are also Normal, Small-scale, and Petty bugs that touch smaller sections or less-crucial features.
    • The Priority of a bug determines what order you tackle them when attempting to set up bugs. Fixing bugs in software is a time-consuming process, and takes abroad from the time yous have to add features and shine. Every bit such, you lot take to have the priority of a problems into business relationship to brand sure that you meet deadlines. All Blocker and Disquisitional bugs accept the highest priority, sometimes referred to as P1. P2 bugs are usually Major bugs that are scheduled to exist fixed, but won't hold a product back from beingness shipped. P3 and P4 bugs are commonly not scheduled fixes, and autumn into the "prissy to have" category.
  4. 4

    Add more than features. During the alpha phase, you will exist adding more features to your programme to bring it closer to the program outlined in your design certificate. The alpha stage is where the paradigm evolves into the bones for of the full program. By the finish of the alpha stage, your program should have all of its features implemented.

    • Don't stray besides far from your original pattern certificate. A common problem in software evolution is "feature-creep", where new ideas keep getting added, causing the original focus to be lost and spreading development time between likewise many different features. You want your plan to exist the all-time at what it does, not a jack of all trades.
  5. 5

    Test each feature equally you add it. Equally you add features to your program during the blastoff phase, send out the new build to your testers. The regularity of new builds will be entirely dependent on your team's size and how much progress you lot're making on the features.

  6. six

    Lock your features when the blastoff is finished. Once y'all've implemented all of the features and functionality in your plan, you can move out of the alpha phase. At this point, no farther features should exist added, and the included features should essentially work. Now you can motility onto wider testing and polish, known as the beta phase.

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  1. ane

    Increase your testing group size. In the beta phase, the program is made available to a much larger group of testers. Some developers make the beta phase public, which is referred to as an open beta. This allows anyone to sign up and participate in testing the production.

    • Depending on the needs of your product, you may or may non want to do an open beta.
  2. 2

    Test connectivity. Equally programs go more and more interconnected, there's a expert chance that your program will rely on connections to other products or connections to servers. Beta testing allows you to ensure that these connections piece of work under a larger load, which volition ensure that your programme is usable by the public when information technology releases.

  3. 3

    Polish your software. In the beta stage, no more than features are beingness added, then focus tin can be turned to improving the program's aesthetics and usability. In this phase, UI design becomes a priority, ensuring that the users volition have no difficulty navigating the program and taking advantage of the features.

    • UI blueprint and functionality can exist very difficult and complex. People make whole careers out of designing UIs. Just make sure that your personal project is easy to utilise and like shooting fish in a barrel on the eyes. A professional UI may not exist possible without a budget and a squad.
    • If you have the budget, in that location are lots of freelance graphics designers who could potentially design a UI on contract for you. If you take a solid project that you're hoping volition become the side by side big thing, detect a skilful UI designer and brand them function of your team.
  4. 4

    Proceed bug hunting. Throughout the beta stage, you should still be cataloging and prioritizing bug reports from your user base. Since more than testers will take access to the product, chances are new bugs will be discovered. Eliminate bugs based on their priority, keeping your final deadlines in mind.[four]

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  1. 1

    Market your program. If you desire to get users, yous'll want to make sure that they know your programme exists. Just similar any product, y'all'll need to practise a bit of advertising in social club to brand people aware. The extent and depth of your marketing entrada will exist dictated by your program's function also as your available budget. Some easy means to raise awareness of you lot plan include:

    • Posting well-nigh your program on related message boards. Brand sure that you follow the posting rules of whichever forum you choose so that your posts don't go marked equally spam.
    • Send out press releases to tech sites. Find some tech blogs and sites that fit your program's genre. Send the editors a press release detailing your programme and what information technology does. Include a few screenshots.
    • Make some YouTube videos. If your program is designed to complete a specific chore, make some YouTube videos showing your program in action. Structure them as "How-To" videos.
    • Create social media pages. You lot can create costless Facebook and Google+ pages for your programme, and can employ Twitter for both company and program-specific news.
  2. ii

    Host your program on your website. For modest programs, you can almost probable host the file on your own website. You lot may want to include a payment system if you lot are going to be charging for your software. If your program becomes very popular, you may need to host the file on a server that can handle more downloads.

  3. 3

    Ready a support service. Once your program is released in the wild, you will invariably have users with technical bug or who don't understand how the program works. Your website should have thorough documentation available, as well as some sort of support service. This can include a technical support forum, a support email, live assistance, or whatsoever combination of those. What you lot can provide volition be dependent on your available budget.

  4. 4

    Keep your product up to engagement. Almost all programs these days are patched and updated long after their initial release. These patches may fix disquisitional or non-disquisitional bugs, update security protocols, improve stability, or fifty-fifty add together functionality or redo the aesthetics. Keeping your plan updated will help proceed in competitive.

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Sample Programs

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  • Question

    What should I do if my kid wants to make a website?

    Community Answer

    Go to any reliable coding site. It should take y'all through on how to make a website, and if your child already knows how, then just skip the tutorial. If he wants to make one from scratch, use commands to create a bare website or buy a domain. Just be sure to monitor your kid'southward website to make sure they aren't putting upward whatever personal information.

  • Question

    Where can I find a video tutorial?

    Community Answer

    Check YouTube. In that location are many informative video tutorials on this and other topics.

  • Question

    How practise I create an app icon?

    Community Answer

    I suggest you find how-to videos on YouTube on how to paint/develop app icons. Or, if you don't want to do that you lot can always hire an artist.

  • Question

    Can I design a computer program using a cellphone?

    Community Answer

    Technically, yes. On some phone operating systems, there are compilers and runtimes that would permit you do this directly on your telephone. That said, this is not how software is usually developed for phones. It is normally developed on a computer and later installed on a phone for testing and production. This is because it'southward by and large much easier to program software on a figurer.

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Well-nigh This Article

Article Summary 10

ane. Come up with an idea.
2. Acquire a programming language.
3. Build a epitome.
four. Assemble a team.
5. Annotate on everything.
6. Exam the Alpha prototype.
seven. Create and test the Beta.
viii. Polish and release.

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Source: https://www.wikihow.com/Create-a-Program

Posted by: smithcoulp1969.blogspot.com

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